Lumen GI and Reflections feedback thread

hmm… cloth doesn’t even remove it from lumen. so… i dunno. it’s still in the opaque pass.

the cheapest i know i can do to reject emissive panels and stuff is translucent unlit mode. comes in at 416 instructions. 360 without fog. but… generates ofc overdraw if the meshes overlap directly, means not being z-culled by opaque meshes. you can cheese that fragment overdraw, tho, if you put a duplicate opaque geometry inside of glowing things. you could even use invisible meshes (masked unlit) that just block in some depth values. yep