Is everyone sure that r.Lumen.ScreenProbeGather.MaxRayIntensity works with the values mentioned above ?
I tried with UE 5.2.1 and 5.5.1 and same results.
There seem to be no difference between 40 and 10 and 1.
But the differences mentioned take place between 0.01 and 1
Actually even between 0.001 and 0.01 there’s a significant difference.
1 Like