r.LumenScene.SurfaceCache.MeshCardsMergeInstances 1 does provide more caching over a larger radius. Unfortunately, it doesn’t help at all with the occlusion/de-occlusion issues.
r.LumenScene.SurfaceCache.MeshCardsMergeInstances 1 does provide more caching over a larger radius. Unfortunately, it doesn’t help at all with the occlusion/de-occlusion issues.