r.Lumen.ScreenProbeGather.ShortRangeAO.ApplyDuringIntegration 1 allows users to bypass the noise from shortrange AO without incompetent TAA but introduced noise on moving metallics(first image).
Easy to replicate with simple 3rd person template.
Have no idea how long this has been an issue but this is 5.5 please fix.
Also, looks like there was some overall noise reduction(outside) which is good to see. Indoors it still has issues.
Without Screen traces, near lighting is clean, far field lighting flickers.