In 5.4 and 5.1 I don’t have glitches like these in my projects. I noticed when enabling Megalights the color of the glitches seem to change strange enough. Still trying to see a pattern and create some way the people @Epic can replicate this.
Lumen + VR is really a game changer for my work (architect) so If this could be fixed that would be great!
Edit: The glitches disappear when using the console command sg.ReflectionQuality 3. Any value lower than that and you get these colored glitches
Edit 2: Sidenote - don’t use instanced stereo or the reflection in one eye will be different