RTXGI plugin from version 5.0 to the engine you’re using?
Nvidia’s names are a bit much, are you talking about the DDGI plugin? The problem with it is you can’t scale down properly at least with that implementation and has serious reference problems. You can slow down the update rate (rays) but it won’t update perpixel lighting like normal SH. Makes no sense and looks really weird if you’ve seen it.
jsyk… i got a 3060 too. (a laptop model tho.
I was asked this months ago, I have both desktop and laptop.
and it runs fine on my end
You don’t know what “fine” is then when it comes to static environments that can’t use lightmaps And you’re also not giving proper feedback about real issues happening for years now. You say it runs “fine” and I’m pointing out visual problems with additional ideas on how to fix them. Start thinking about cost to visual ratios.