defo cool looking. almost pathtraced. i can’t imagine how you did it to run in realtime. i know pathtracing is mostly backwards reliant. like… hit the arm from the camera. bounce and sample gi somehow and follow the reflection vector to hit the chest. sample gi again and bounce to get the light to make the red material shine. then go back and apply it to the arm as reflection. it’s kinda magic code to me. but it loooks goood. ![]()