Nvidia is already working on integrating ReSTIR GI into their branch as an additional option for developers using Lumen hardware, replacing the probes in Lumen. Epic had started a prototype to further enhance Lumen, but it hasn’t been updated in a long time. I was wondering if Epic plans to revisit this project and whether they will eventually offer a more advanced method for recalculating reflections to ensure they are accurate, without relying on the surface cache.
2 Likes