Question - in pc-VR I see glitches in the left eye only when using Lumen (+Nanite +RT translucency). See video. Any suggestions how to fix that besides not-using Lumen?
Edit: its a VSM issue
Edit2: the issue is easily fixed by either settings the the lights that affect the surface to ray traced shadows OR disabling one optimization of VSM by r.Shadow.Virtual.OnePassProjection=0
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