Pardon if this has been discussed. I only managed to read through to comment 55.
I am having several issues with Preview 2. Some unique to this version and some I had on EA2.
Most troubling atm is the following:
These lights weren’t acting up with all that noise before (2 days ago)
I have seen similar issues this (and the older) thread but no console command seems to be working.
I will also add that DX 12 is crashing constantly and when using “raytraced Shadows” meshes aren’t shadowing properly. For example I have a static and skeletal mesh of a character with big hair which is getting completly lit on the inside. Turning ray traced shaddows off solves it and is giving me good results on that particular scene so I will leave it for another post.
Right now its these reflections on the video that are making it difficult to render.
r.Lumen.ScreenProbeGather.ScreenTraces - 0 has effect on the scene but nothing regarding these reflections
r.Lumen.Reflections.ScreenTraces - 0 solves it but AFAIK this is not desired
I have exponential height fog on the lights in question which, at first glance, seemed to me to be the issue but turning it off on the lights did nothing.
This kind of screenspace issue like in comment 55 has been present since EA1. It got exponentially better in P2, where it stopped doing it, and now it does it again tho not as noticeable.
EDIT: I must add that my goal is cinematic rendering and not realtime