Awesome to see and try the release of the latest UE5 build! Can’t wait for the final 5.0 launch.
Meanwhile started to test Preview and faced couple of issues with reflection and translucency:
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It looks like Ray Traced reflections are working now with Translucent objects (YAY!) but have some issues - glass type materials has some bleached look with translucency appearing washed out white-ish and reflections are working in a similar way to Hit Lighting mode without any GI reflections. And as been shown before in this thread switching Translucency mode to Raster leads to very lowres, blurry reflections
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Clear chrome/mirror material reflections look blurry for some reason. In Early Access Lumen reflections looked a bit sharper. But in both versions (Early Access and Preview) Lumen reflections look very splotchy. It looks like it’s due to lowres GI reflection quality.
Are there any setting I missing which can help to improve both scenarios (ray traced translucency & reflection on translucent objects and reflection quality on mirror materials)?
Thank you!

