Lumen GI and Reflections feedback thread

well… they don’t resolve. this would be rather expensive, i think. the directional light according to staff is a brute force xtra pass that mosdef is not represented in the reflection bvh. i dunno how the rect light is rendered. both do not smooth tho.

jsyk… the directional light is blown up to 90 source angle for the first hit and 90 source soft angle for the smooth reflection math. the rect light is visible. that’s what you’d get.

and the before…

(i wish the light bounce from the spot mirror would still be there in the main pass. it is reflected light but lumen handled that bounce pretty da*n well.)

nvm. it only shows up in lightingmode 2. btw… you should point your camera at a mirror and run thru the console variables. you’ll figure it out. the controls are nice. scene dependant tweaks can be made.

and a lil roast mode with possible puddles. i’m aware the ps5 gotta do that in 1440p at stable 30+ fps. or even more on the ps5 pro. i can see the development. yo…

1 Like