Lumen GI and Reflections feedback thread

I see, so to make sure, you are looking here for a three state switch: [auto, two-sided, one-sided] instead of a current checkbox “Generate as two-sided”?

That’s an interesting point. We have something similar in reflections, where reconstruction and bilateral filters are scaled by roughness, and temporal accumulation is reduced for mirror like surfaces. I’ve made a note to look into it to see if it can be improved.

We already have jitter from screen pixels and not sure what else could be jittered for roughness=0.

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