Lumen GI and Reflections feedback thread

you sure you use full 0 roughness on that ball? also… i noticed that you use post chromatism. how much does that do to the reflection? i don’t wanna build a test rn.

my test reflections are clean af. ofc temporal in motion. i don’t mind that. no aggressive post volumes either.

screenshot is a out of the box 5.5 daily, btw. build it 3 hours ago. looks good. my highrise map got some nice fps now. not stable but doesn’t dip below 40 anymore at 100% 1080. i mean… i’m totally rt limited in that one, anyway. my gpu runs it without sweating. :slight_smile:

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