For the love of god, if they are Stochastic , allow them to accumulate independently of TAA and Upscalers.
This is Lumen’s grid… in a random scene with default (cinematic) settings:
@Krzysztof.N
It would be worth investing in a jitter pattern that only has upper right diagonal point, and a lower left diagonal point. Two frame accumulation is extremely responsive. I would say lumen just need better logic to pick good candidate parts of the screen of light channel interpolation.
Also, many games use a static environment but have moving suns. Do you think there would be a way to bake probe trace information only for directional lights movement patterns?