hmm. slw is working as intended on my end. even abused as a wall decoration. proper fog, coverage and reflection. not sure how you generated this screentrace there. i’m using planes btw, if that matters.
i personally disable screentraces. i don’t like the artifacts it generates in general (messed up outer edges on water planes) and especially when using multibounce reflection. i mean… this is the lab. i’d have to test the benefits in a gameplay and real performance bound scenario. i have it in the city park lite test level tho and it’s doing just fine.
(devnote: the details panel can be dragged all the way over the outliner. lost access to the upper tab windows. i had to reset the ui. and saved my default while at it.)
and a offtopic question: how long does ue5-main compile first time on the average user’s computer? it’s been simmering in vs22 for a couple hours now. laptop is not sweating, but it’s for sure taking it’s time on my low end cpu.