Lumen GI and Reflections feedback thread

Just found an issue with Lumen reflection. I have two basic Substrate materials, one is blue emissive, the other is red basecolor, nothing else.


If I hide the red ball then unhide it,

This is my config, it’s happening with Hit Lighting for Reflection Mode.
DefaultEngine.ini (3.6 KB)
if the balls go off screen,

And btw, is it possible to get rid of these speckles? I guess it’s vice effect of path tracing, if it is, can I just make a trade-off to ray trace everything to make it accurate?