Lumen GI and Reflections feedback thread

One thing I will never say about UE5 is that it lacks optimizationability.

Every now and again I run through the CVar list for lumen, just to see if there’s any way to claw performance back or enable new features. You can absolutely make it run better and look better if you can dedicate the time to it. I’ve gotten to speak with a handful of AAA devs who were in the early stages of getting their upcoming titles working in UE5: they were trying out every CVar they could to claw back performance at an acceptable overhead. Optimization doesn’t look like your PPV settings as much as tuning the engine to have exactly what you need, and carry the cost of nothing else.