Lumen GI and Reflections feedback thread

I see, I’m with you now. I want to avoid bad-talking the engine devs, I think with all the considerations of the next-gen, including Unreal’s newer usage as a film production tool, Moore’s law making performance gains gen-on-gen smaller, and the staggering tech base they support, they’ve done a pretty phenomenal job. That’s not to say there aren’t legitimate ways the engine could do better, but in a lot of the analyses I’ve seen of UE games with bad perf, it’s way more often how the devs optimized their work than any sort of fundamental engine limitation (with shader compilation stutter being a partial exception).

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