We need to keep Lumen separate from non-realtime applications.
This is biggest problem with Unreal, is all of the rendering crap. The more muddled Unreal becomes, the harder it becomes to optimize.
We need to keep Lumen separate from non-realtime applications.
This is biggest problem with Unreal, is all of the rendering crap. The more muddled Unreal becomes, the harder it becomes to optimize.