Lumen GI and Reflections feedback thread

Thanks for UE5. I use Unreal Engine since 1999 and this is the best dev experience ever!

I have 3 little clips showing weird lighting behaviour depending the camera’s distance to a mesh.
The meshes don’t always seem to block off lighting.

This is basically a giant room with a sun lightsource outside.

Putting a light in this bottle cap, it only behaves correctly when you’re close, and becomes weird as you get further away: