Lumen GI and Reflections feedback thread

I’m not familiar with GIReplace. Could you explain what it is?

As for changing material between raster and cache, you could use RayTracingQualitySwitchReplace (support added in UE5-Main). It’s true that it also influences HWRT when surface cache is disabled, but the dream is that cache should be just a cache, and shouldn’t require any special material tinkering to make it work.