I’ve experienced this same bug before. The skylight image gets corrupted somehow (I’ve had difficultly replicating it, it seems rather inconsistent). It causes immensely strange light patterns that seem to be coming from a corrupted texture, and I’ve found recapturing or changing the cubemap texture seems to alleviate it. Unsure what to do about Real-time capture, but I haven’t encountered this bug in any engine version after EA2.
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