Lumen GI and reflection produces weird visual artifacts

Thanks for the link, I will look into it and test the mentioned option.

In my mentioned link, it says

Lumen Global Illumination replaces [Screen Space Global Illumination (SSGI)]. Lumen Reflections replace Unreal Engine 4’s [Screen Space Reflections].

and also says

In Unreal Engine 4, features such as [Screen Space Global Illumination] were not reliable and [Ray Tracing Global Illumination (RTGI)] was not performant for games with a high enough quality, and didn’t integrate with other important systems.

So if I understand correctly, it means Lumen does not use SS algorithms? (I’m not confident now).