Lumen compatible with opacity masks? The shadows are pure black.

well… the shadow color depends on your gi lighting or ambient/skylight contribution. inside of shapes it’s usually black.

to get semi translucent shadows you could throw in dithering into a shadow pass switch. temporal is not the best looking.


no spoon feeding, here. maybe you’ll find the way to make it “stable”. it’s oldshool. :wink: or you go bonkers and trace it and add some caustic fakery.