Lumen And SceneCapture2D (UE5)

If anyone has encountered a problem where SceneCaptureComponent2D displays an incorrect image (without Lumen), here is the solution:

  1. Enable Global Illumination Method → Lumen (even if it’s already set in the global settings, you still need to manually repeat it).

  2. Also, enable Reflection Method → Lumen.

  3. For Global Illumination Lumen, enable the SceneCaptureResolutionScale parameter and set the value to 1.

  4. Parameter “Use Raytracing If Enabled” → true

  5. Enable (Always Persist Rendering State), if you render from (Blueprint → CaptureScene)

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Hi there, thanks for sharing. I’m trying this fix out on 5.8 and I can’t see to do Step 2. I can’t find “SceneCaptureResolutionScale” in the SceneCaptureComponent2D, is it somewhere else?

[edit]Ah it looks like it was renamed to “Lumen Surface Cache Resolution”.