Lumen And HDRIBackDrop

1.I Use Lumen And HDRIBackDrop for my map,and no other


And the highly reflective sphere has white at the bottom.

2.In Lumen Scene


In the top of HDRIBackDrop

In the bottom of HDRIBackDrop

3.I think Lumen is error

And I use Screen Space,The reflect is right nearby but is wrong in far

And I use Standalone Ray Traced(Deprecated),The reflect is right just reflect skylight,but don’t has cube.

So How I Can Solve this question?

I Solved this,just in HDRIBackDrop,Close Geometry Static Mesh DF create.(5.
0.3)

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