Lumberyard Engine

aha I’m guessing you’ve had the misfortune then :wink:

That guy is such a nobber he’s world famous. Actually Adam Bhatti from Pro Evolution Soccer is close in the nobber stakes.

Must be something to do with the name ‘Adam’ :wink:

I dunno, I didnt have too many issues loading or creating levels. Loaded up all the downloadable projects. Built my own, messed with the Total Illumination and Volumetric Lighting. Even built the engine from source in the end. Sure the process is convoluted and UE4 definitely manages it better, but it does work none the less. Now to mess with the engine source and see what I can break.

I’ll give it a try.

Honestly the deal seems great.

I sense you have a deeper skillset that I lol.

I’m just a little shocked at the vastness of Amazon that it’s this messed at launch.

I am picking up on other information from Amazon Game Dev forum that it might not like my folder path or something like that. Maybe that could be causing a crash. I suppose I’ll fight with it some more.

Industry standard?

So much of an industry that Crytek doesn’t use it? Look at how much maintenance that LUA integration has gotten over the years (SDK, EAAS). None, that’s worth mentioning. The LUA files are still the same as they were with the SDK that got shipped with the early releases (Player, triggers, deathmatch gamemode). Their samples are all coded as well, with high level features done in their visual level scripting system rather than LUA. It’s simply there because it has been since 2007 and acts as a legacy layer between CPP and highlevel functions. I bet they just don’t want the hassle to remove it. Fun fact, I learned that the C3 MP team removed LUA functions and replaced them with c++ as they were not shippable, a while ago.

And I won’t even begin to state my personal opinion about LUA. (Spoiler: I hate its guts and would rather deal with c++ pointers than this mess of a scripting language)

With usability worse than what they had before, when the Solids tool was around. No thanks - I’d prefer any 3D package over it.

You will find that once you have touched the static asset pipeline you’ll want to revoke your statement :D. Once you got as far as touching the character pipeline (including animations) you’ll hate it for the lack of flexibilty and usability. At worst, you have to touch 5 barely documented xml files in various places to get your animations to play and blend. UE4 is years ahead in that regard.

And I won’t mention the hassle that the LUA integration or the amount of documentation is :smiley:

The more competition the merrier. It’s interesting, and especially lucrative if you’re building a single-player game I suppose (since there are zero royalties). Crytek is the one major engine I’ve not had any experience with, so I can’t comment on its quality. The cloud and twitch integration sounds nice until you find out you cannot switch providers - that seems very dangerous for any business.

It’s nothing that will pull me away from UE4, and Epic is doing a great job with the updates (which I don’t see Amazon matching any time soon), but I’ll keep my eye on it as it matures.

It seems like you guys are totally ripping on something and missing the point. The engine is free. Yes, it’s a rebranded CryEngine, but when it comes to completely free engines there aren’t that many choices in the field.

Lua is absolute pain in the ***, that should burn in eternal fire. The same goes for any dynamic scripting languague.

I can’t even fanthom how you can consider something like Lua scripting being advantagous compared to Blueprints, or even CryEngine FlowGraph.
Best languague for coding gameplay is… C++ with runtime reflection (unfortunetly now, you have to add refelection yourself).

As for the engine. I will check it more deeply, when they will start supporting Visual Studio 2015. I refuse to install VS2013, when I have 2015.
From what I see it is same old bad CryEngine, with horrendously written code. You thought UE4 code base might be hard to navigate ? You haven’t seen CE3 yet.

Just noticed their GUI system may not be as full fledged as UE’s.

They’re using QT in the editor which is nice but a heavy footprint. Jumping between this and the in game GUI would be a minor investment.

So, though a minor detail, there’s no way you’re getting any parts of the editor running in game (like Epic’s editor in VR) without a bit of runtime performance cost and file size bloat.

Another thing to look out for, you are at the whim of Amazon.

I gave it a real honest go and wanted to work for me (based on a couple of rendering and physics issues with UE) but just found it scary to touch.

Why?

Because Amazon can pull your online component from their AWS at their digression.

For pornographic or gorry games this is a real downer.

And then gosh help you if you want to go against their TOS and roll your own back end!!

In my opinion this whole lumberyard thing looks very good, i mean it’s a very up to date cryengine version with SVOTI and full source code and shader access. To crab about lumberyard makes absolutely no sense, it’s free! No roys, no fees at all. But the most exciting part could be the finacial power of amazon, i mean they can afford tons of developers.

However it seems they didn’t invested to much money in design, website, logo and even the name :stuck_out_tongue:

It seems like the biggest pro and biggest con is that it’s Cryengine.

I don’t know if it has been fixed or not. I stopped using the engine due to the small world thing. Not using UE4 right now either because I don’t have time to develop a server backend with database so I sucked it up and went back to BW. Having to give up Morphing, and occlusion sucks but the server end is really strong.

@ZacD it’s like with everything, people like someone or something or not.
Sometimes people even don’t have a logical or a real reason for liking or disliking things.

In Germany we have a slogan, i’m not sure if i can trasnlate it one to one but what it basically says is… Don’t look in the mouth of a given horse. Basically what it means is, when you get something for free don’t be picky or ungratefull.

Don’t look a gift horse in the mouth is the saying in English

Let me expand a bit more on what I was saying, if they made their own game engine (like Autodesk did), it probably wouldn’t have been great or had much of an appeal. CryEngine has been on a long and bumpy road for the last few years, lack of documentation, slow to implement much needed features, not user friendly/flexible, etc. So CryEngine for free with source access is amazing, and a great step forward, but then there’s questions on how much Amazon is going to support this engine, how well it will manage the community, and how long it will be around and updated. And if they can fix all the gripes and issues people have with CryEngine.

I think I can answer the community question just from looking at the forums.

They are at the very least taking in community feedback and using that feedback to drive their RoadMap.
They are implementing some proper forums opposed to the Q&A Styled Feedback system they have now.
They are going to give a roadmap next month or so.

It would not surprise me if they did some sort of Twitch Livestream much like epic does.

The Lumberyard community seems to be very much in good hands with Amazon.

Anybody ever tried Autodesk’s engine?

How is it?

In case anyone wants some visuals, here are the sample projects for lumberyard:
https://docs.aws.amazon.com/lumberyard/latest/userguide/sample-projects-levels-intro.html

Seems like blueprints & the marketplace is making UE4 king. Those 2 lighting features are the only things I’m excited about, especially since people say LUA is a nightmare and cryteks flowgraph is undocumented

Unless that g.i. is not even that good?

The “out of the box AI” is interesting, an area of UE4 that seems could use improvement (marketplace / learning tab wise). I see a billion video long twitch stream about AI on epics videos, but that is just too crazy. I need something out of the box to build on top of, a good AI project to work from, the shooter tutorial bots are not good…

@, thanks for correcting me. When it comes to translating slogans, my english is clearly not the best :stuck_out_tongue: