Lumberyard Engine

Well it’s nice and dandy that the CryTek guys are very good graphics programmers. Maybe the Epic guys are not that much, or maybe they are, but hey sure did prove us with UE4 they are very good Game Engine programmers (including Tools and Pipeline). In terms of complexity, very roughly both of them have the same complexity in their source code. I would argue that UE4 has the visual material editor and that add extra.
In the end which one offers you the best pipeline and user friendly workflow, stability, the features you need and maybe some you need later, modern graphics for Consoles/Desktop or super speed on mobile if you target that ?