Luma AI to Niagara Particle System

Hello everyone,

So I’m using a nerf in ue5 thanks to the Luma AI plugin, but now I would like to transform this ply into a particle system with niagara to play with animation and aesthetics.

I’m guessing that I can’t put it in a mesh renderer because it is not an actual mesh. There is some mesh export available on luma, but the models turn out really bad compare to the Gaussian Splatting ply.

Does anybody have an idea or intuition how to achieve that? I’m sure there must be some kind of ways but I’m not so accustomed to unreal ( and niagara ) yet!

Thanks a lot for any insights :slight_smile: