Lukas Schmidt - PBR Master

PBR Master is a universal material for Unreal Engine that simplifies the setup of PBR materials, using the textures you have available.
It provides a ready-made framework for creating complete, customizable materials without manually building a node network.
Suitable for both beginners and experienced users, it streamlines material creation and ensures consistent results.


How it works:

  1. Choose whether your material should be opaque, masked, or translucent, then copy the corresponding material instance.

  2. In the copied instance, specify which textures are available in your texture set. Missing textures will be replaced with scalar or vector parameters.

  3. Assign your textures to the appropriate slots.

  4. Adjust the material parameters to achieve the desired look.

Compatible Textures:

  • Base Color

  • Ambient Occlusion

  • Metallic

  • Roughness

  • Specular

  • ORM/ARM (packed)

  • RMA (packed)

  • Normal

  • Opacity

  • Emissive