Luffy's skin ignores bone scale in custom animations

Hey! Quick bug report on the Luffy’s skin.

When I play a custom animation that scales bones up (to make the character bigger), it works on every other skin and on the FN_Mannequin, but not on Luffy. His body just gets longer and thinner instead of bigger. Only his hands and head scale properly.

Same animation, same island, same session: only Luffy breaks.

Steps to reproduce:

1. Play an animation with bone scale above 1 on the spine or arms (play_animation_controller in Verse).

2. Compare any skin with the Luffy’s skin.

Expected: the body gets thicker, like on other outfits.

Actual: limbs stretch, no thickness.

Happy to share a video if it helps.

Thanks!