Hey! Quick bug report on the Luffy’s skin.
When I play a custom animation that scales bones up (to make the character bigger), it works on every other skin and on the FN_Mannequin, but not on Luffy. His body just gets longer and thinner instead of bigger. Only his hands and head scale properly.
Same animation, same island, same session: only Luffy breaks.
Steps to reproduce:
1. Play an animation with bone scale above 1 on the spine or arms (play_animation_controller in Verse).
2. Compare any skin with the Luffy’s skin.
Expected: the body gets thicker, like on other outfits.
Actual: limbs stretch, no thickness.
Happy to share a video if it helps.
Thanks!