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Scene assets have always been frustrating to work with. Organizing and finding them becomes increasingly bothersome as a project grows, and their innate inability to be referenced for runtime purposes makes working with scene assets a cumbersome annoyance.
Scene Manager Toolkit solves those issues with an all-in-one toolkit that simplifies scene asset management for both runtime and editor purposes.
With Scene Manager Toolkit, scene assets can finally be referenced in the inspector directly, and all of their relevant data can be retrieved with a simple method call. A dynamic layout of buttons offers a quick way to handle a scene asset's Build Settings and Addressables states.
Convenient SceneProcessors streamline runtime scene management. Managing scenes under any paradigm is as simple as calling Load(), LoadAdditive(), and Unload() with zero boilerplate code. Scene Manager Toolkit offers a thorough runtime toolkit with built-in event support, scene grouping, and the convenience of abstraction to support third-party scene management paradigms and specific optimization needs.
Create, rename, move into folder, delete, tag, search, and handle all states of a scene asset within a user-friendly editor window that automatically lists and keeps track of every scene asset of the project.
Scene Manager Toolkit transforms scene management into a smooth and efficient process, allowing you to focus on what really matters: creating great products!
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Non-intrusive
Addressables support
Netcode for GameObjects support
Facilitates scene management at runtime
Facilitates scene management in the editor
Does not change how the user interacts with Unity
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Content
See the "Technical details" section bellow for in-depth details.
Inspector
References scene assets individually or in group in the Inspector
Supports subscribing to loading, progress, and unloading events
Provides convenient buttons to populate from existing groups and easily manage the build settings state and the addressable state of the scene asset
Runtime
Easily access all necessary scene asset data through an Inspector reference
Access a list of tags bound to the referenced scene asset
Straightforward loading and unloading process for individual or groups of scene assets
Editor window
Manages the scene assets of the Project
Manages the scene assets of the Hierarchy
Manages the scene assets of the Build Settings
Manages the addressable state of scene assets
Binds tags to a scene asset to simplify grouping and sorting
Group scene assets
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Community
Scene Manager Toolkit is an evolving package.
As such, the Unity community's inputs helps us continuously improve the toolkit.
Join us on Discord to contribute to the discussion!
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Ludwell Studio facilitates your productions. One tool at a time.