2 days ain’t much to make something playworthy, but I gave it my best. The outcome is a lunar lander type of game. You have to fly around and first and foremost try not to crash horribly. If you managed that, you can pick up building materials with your beam and transport it to the bridge to construct it. I made it pretty **** hard to finish a level, because I like hard games that give you a bit of satisfaction beating them.
That is awesome man! I love the art style It’s so neat to see these game jam projects, knowing how quickly they were mad makes you really appreciate the skill it takes to do (as well as how great UE4 is at allowing you to create games that look great in a short amount of time).
i’m wondering that no one never say something, or even why it’s not on “WEEKLY TWITCH RECAP” news, community managers( Ivey) what do you do exactly?? work is awesome.!!
I loved your entry. It was really amazing the quality of art you pushed out. What i really liked was the evolution of the lunar landing type of game, i don’t think i ever played such a cool lunar landing game, the whole, fly over, hover, collect and building was really spot on, Great Job mate!
I am more than happy with it. Actually almost making Top10 in graphics was pretty surprising with my programmer art #263 overall in the /compo is pretty good as well. Considering that the majority had problems with the controls, I though I’d barely make it over the 3.0 mark.
So the ones that didn’t have problems, most likely enjoyed it.
is pretty darn great! I tried firing up the source but get a lot of ‘derived from invalid class’ error messages, and I couldn’t see a .uproject file showing the UE version etc… Is there a quick fix for ?
Its not the complete project folder. If you want to try it, then create a new project and paste content of the source .rar into your project and compile the code. It’s 4.4 and should work.
Let me know if it doesn’t and I will upload the complete project including project files.
Awesome job on your project DennyR! It is crazy to see how much work was done and in only 2 days. Keep up the great work and I cant wait to see what you decide to work on in the future. Have a great day!
Oh, I was under the assumption it was all blueprints, should’ve realized probably. I’m not setup with the full source code etc, if you could put up the project with the compiled code that’d be awesome! If not I’ll try to figure that whole thing out…