LuckyMachidaJPN - Batch Texture Compression -Masks(no sRGB)-

Change the compression settings to "Masks (no sRGB)" for all selected texture.

The reason for this setting is to make sure the texture packing data is read correctly. Unlike a normal color texture, an texture packing stores different types of information in each channel.

Using Masks (no sRGB) tells Unreal to treat those values as data instead of color information, so the values remain accurate. Without it, Roughness or Metallic values can be changed and may not behave as expected.

|Preview

https://youtu.be/W9Dbq_ZX5sQ

|Documentation Link

https://luckymachida.com/plugins/plugin-orm-texture-setting-tool

|Discord Link

https://discord.gg/RhXfpRqAu

|Feedback & Improvement Requests

A simple Google Form is available below for feedback and requests.

You can also submit ideas, wishes, or requests that are not related to this asset.

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・Fully anonymous

Feel free to share anything — even small ideas are welcome.

https://docs.google.com/forms/d/e/1FAIpQLSc6ITP4fkKYUngVFm32N2IU-JlsF59CI3JSkpA034wzlCT_CA/viewform?usp=dialog

I’m glad that there are more and more free tools on the fab and thank you for your work! But I want to ask, what is the reason why not just use Editor Utility? You dont need plugin for this

You can also use Property Matrix, but I don’t really like it.

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Thanks for your question!

For me, it’s simply a matter of development cost. Writing code is much faster for me than learning Editor Utility or Blueprint, so implementing it as a small plugin was the most efficient approach.

These tools were originally created for my own asset production pipeline.

Since I had already made them, I thought I might as well release them for free.

If you have ideas for other useful tools, feel free to send me a request through the contact form. If it’s something I can reasonably implement, I’d be happy to consider adding it in the future.

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Thanks for answer! I just don’t like messing around with recompiling plugins xD

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