lucidstormcg - Animal pelts boar deer sheep

photorealistic animal pelts, opacity map with shader reflecting opacity degree so it creates a fluffy effect on the edges, separate degree controls for roughness, color texture tint, and normal

6 unique animal pelts, the displaced version has unique mesh on each pelt that matches the texture

three versions of the 6 models:

1) a two-tris model version (an image plane)

2) a slightly displaced 12+ tris model as a bonus. It simulates real displacement, so the pelt is slightly lifted off the ground. Meshes are highly optimized

3) a displaced version up to 50k tris

4) a displaced version with hair cards with 218k tris of the first boar pelt

all are connected to Blender, Unreal, and Unity files

Substance Painter files use the 3) displaced version up to 50k tris with all maps connected and ready to paint (version 2021.1.1 or 7.1.1, loads in the newest painter well)

Files with the name FLAT mean there is no displacement and a simple image plane in its stead

good for architectural presentation while also being a game-ready prop

2K all pelts are different, from smooth to fluffy

update 1.4: added boar with hair cards (up to 200k tris) and a third type of displacement up to 50k tris for all.