I try to use lris, after I connect to the dedicated server, it gives the following error, it seems that the replication protocol does not match, is there a solution?
DefaultEngine.ini:
Build.cs:
Dedicated Server Logs:
[2025.05.30-14.01.02:414][102]LogIris: Error: OnProtocolMismatchReported from client:ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA when instancing NetRefHandle (Id=139):(RepSystemId=0). CDO:Default__BP_Helicopter_CH47_C ReplicatedObject:BP_Helicopter_CH47_C_1 NetObject:RootObject BP_Helicopter_CH47_C_1 (InternalIndex: 97) (NetRefHandle (Id=139):(RepSystemId=0))
[2025.05.30-14.01.02:415][102]LogIris: Error: Printing replication state of CDO Default__BP_Helicopter_CH47_C used for BP_Helicopter_CH47_C_1:
[1/4] Fragment: BP_Helicopter_CH47_C_Functions DescriptorId: 0x9a9f009f6e685f53 DefaultStateHash: 0x0
FPropertyReplicationState BP_Helicopter_CH47_C_Functions
[2/4] Fragment: BP_Helicopter_CH47_C_LifetimeConditionals DescriptorId: 0x1d15c80c6d2480d5 DefaultStateHash: 0x1329ffb47c2fe359
FPropertyReplicationState BP_Helicopter_CH47_C_LifetimeConditionals
0 - AttachmentReplication : (LocationOffset=(X=0.000000,Y=0.000000,Z=0.000000),RelativeScale3D=(X=0.000000,Y=0.000000,Z=0.000000),RotationOffset=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000))
1 - ReplicatedMovement : (LocationQuantizationLevel=RoundTwoDecimals)
2 - RemoteViewPitch : 0
3 - AirState : ()
4 - NetCullDistanceSquared : 0.000000
[3/4] Fragment: BP_Helicopter_CH47_C_State DescriptorId: 0x39753894b68ab32e DefaultStateHash: 0xae8e879e77bff479
FPropertyReplicationState BP_Helicopter_CH47_C_State
0 - bReplicateMovem[2025.05.30-14.01.02:415][102]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2025.05.30-14.01.03:066][102]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.651 s
[2025.05.30-14.01.03:098][102]LogOutputDevice: Error: === Handled ensure: ===
[2025.05.30-14.01.03:098][102]LogOutputDevice: Error:
[2025.05.30-14.01.03:098][102]LogOutputDevice: Error: Ensure condition failed: false [File:E:\UnrealEngine5.4\Engine\Source\Runtime\Experimental\Iris\Core\Private\Iris\ReplicationSystem\ObjectReplicationBridge.cpp] [Line: 1978]
[2025.05.30-14.01.03:100][102]LogOutputDevice: Error: Protocol mismatch detected from ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA. Compare the CDO state in the server and client logs to find the source of the issue.
[2025.05.30-14.01.03:101][102]LogOutputDevice: Error: Stack:
[2025.05.30-14.01.03:101][102]LogOutputDevice: Error: [Callstack] 0x00007ff97b88feff UnrealEditor-IrisCore.dll!ScopeExitSupport::TScopeGuard<`UObjectReplicationBridge::OnProtocolMismatchReported'::`2'::<lambda_1> >::~TScopeGuard<`UObjectReplicationBridge::OnProtocolMismatchReported'::`2'::<lambda_1> >() [E:\UnrealEngine5.4\Engine\Source\Runtime\Core\Public\Misc\ScopeExit.h:30]
[2025.05.30-14.01.03:101][102]LogOutputDevice: Error: [Callstack] 0x00007ff97b8ae4b9 UnrealEditor-IrisCore.dll!UObjectReplicationBridge::OnProtocolMismatchReported() [E:\UnrealEngine5.4\Engine\Source\Runtime\Experimental\Iris\Core\Private\Iris\ReplicationSystem\ObjectReplicationBridge.cpp:2026]
[2025.05.30-14.01.03:101][102]LogOutputDevice: Error: [Callstack] 0x00007ff96170db2d UnrealEditor-Engine.dll!UActorReplicationBridge::OnProtocolMismatchReported() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\Net\Iris\ReplicationSystem\ActorReplicationBridge.cpp:1185]
[2025.05.30-14.01.03:101][102]LogOutputDevice: Error: [Callstack] 0x00007ff97b8fd7ba UnrealEditor-IrisCore.dll!UReplicationSystem::ReportProtocolMismatch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Experimental\Iris\Core\Private\Iris\ReplicationSystem\ReplicationSystem.cpp:1662]
[2025.05.30-14.01.03:102][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cacf41 UnrealEditor-Engine.dll!UControlChannel::ReceivedBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1872]
[2025.05.30-14.01.03:102][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cb247e UnrealEditor-Engine.dll!UChannel::ReceivedSequencedBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:573]
[2025.05.30-14.01.03:102][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cafc03 UnrealEditor-Engine.dll!UChannel::ReceivedNextBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1036]
[2025.05.30-14.01.03:102][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cb1f1b UnrealEditor-Engine.dll!UChannel::ReceivedRawBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:684]
[2025.05.30-14.01.03:102][102]LogOutputDevice: Error: [Callstack] 0x00007ff961631243 UnrealEditor-Engine.dll!UNetConnection::DispatchPacket() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3723]
[2025.05.30-14.01.03:102][102]LogOutputDevice: Error: [Callstack] 0x00007ff961675b67 UnrealEditor-Engine.dll!UNetConnection::ReceivedPacket() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3099]
[2025.05.30-14.01.03:103][102]LogOutputDevice: Error: [Callstack] 0x00007ff9616767b6 UnrealEditor-Engine.dll!UNetConnection::ReceivedRawPacket() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1981]
[2025.05.30-14.01.03:110][102]LogOutputDevice: Error: [Callstack] 0x00007ff93dedb56f UnrealEditor-OnlineSubsystemUtils.dll!UIpNetDriver::TickDispatch() [E:\UnrealEngine5.4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1301]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff961703e19 UnrealEditor-Engine.dll!UNetDriver::InternalTickDispatch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:2015]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff9616eceac UnrealEditor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [E:\UnrealEngine5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff95feb4ce4 UnrealEditor-Engine.dll!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [E:\UnrealEngine5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff9612c71f5 UnrealEditor-Engine.dll!UWorld::Tick() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1339]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff960f05e98 UnrealEditor-Engine.dll!UGameEngine::Tick() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1785]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff770378e0b UnrealEditor.exe!FEngineLoop::Tick() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
[2025.05.30-14.01.03:111][102]LogOutputDevice: Error: [Callstack] 0x00007ff77039e33c UnrealEditor.exe!GuardedMain() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
[2025.05.30-14.01.03:116][102]LogOutputDevice: Error: [Callstack] 0x00007ff77039e42a UnrealEditor.exe!GuardedMainWrapper() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2025.05.30-14.01.03:116][102]LogOutputDevice: Error: [Callstack] 0x00007ff7703a18a4 UnrealEditor.exe!LaunchWindowsStartup() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2025.05.30-14.01.03:119][102]LogOutputDevice: Error: [Callstack] 0x00007ff7703b70c4 UnrealEditor.exe!WinMain() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2025.05.30-14.01.03:121][102]LogOutputDevice: Error: [Callstack] 0x00007ff7703ba37a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.05.30-14.01.03:121][102]LogOutputDevice: Error: [Callstack] 0x00007ffa01607374 KERNEL32.DLL!UnknownFunction []
[2025.05.30-14.01.03:122][102]LogOutputDevice: Error: [Callstack] 0x00007ffa024fcc91 ntdll.dll!UnknownFunction []
[2025.05.30-14.01.03:122][102]LogOutputDevice: Error:
[2025.05.30-14.01.03:131][102]LogStats: SubmitErrorReport - 0.000 s
[2025.05.30-14.01.03:936][102]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2025.05.30-14.01.03:936][102]LogMemory: Platform Memory Stats for WindowsEditor
[2025.05.30-14.01.03:936][102]LogMemory: Process Physical Memory: 5620.54 MB used, 5621.92 MB peak
[2025.05.30-14.01.03:936][102]LogMemory: Process Virtual Memory: 5854.46 MB used, 5855.90 MB peak
[2025.05.30-14.01.03:936][102]LogMemory: Physical Memory: 47303.31 MB used, 18163.90 MB free, 65467.21 MB total
[2025.05.30-14.01.03:936][102]LogMemory: Virtual Memory: 66188.56 MB used, 8391.05 MB free, 74579.61 MB total
[2025.05.30-14.01.03:937][102]LogStats: SendNewReport - 0.806 s
[2025.05.30-14.01.03:938][102]LogStats: FDebug::EnsureFailed - 1.522 s
[2025.05.30-14.01.03:938][102]LogIris: Error: OnErrorWithNetRefHandleReported: 1 from client ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA. Problematic object was RootObject BP_Helicopter_CH47_C_1 (InternalIndex: 97) (NetRefHandle (Id=139):(RepSystemId=0))
[2025.05.30-14.01.03:938][102]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2025.05.30-14.01.03:963][102]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.014 s
[2025.05.30-14.01.03:964][102]LogOutputDevice: Error: === Handled ensure: ===
[2025.05.30-14.01.03:964][102]LogOutputDevice: Error:
[2025.05.30-14.01.03:965][102]LogOutputDevice: Error: Ensure condition failed: false [File:E:\UnrealEngine5.4\Engine\Source\Runtime\Experimental\Iris\Core\Private\Iris\ReplicationSystem\ObjectReplicationBridge.cpp] [Line: 2036]
[2025.05.30-14.01.03:965][102]LogOutputDevice: Error: NetRefHandle error: 1 reported for NetRefHandle (Id=139):(RepSystemId=0). Look at the log for important information on the object tied to the handle.
[2025.05.30-14.01.03:965][102]LogOutputDevice: Error: Stack:
[2025.05.30-14.01.03:980][102]LogOutputDevice: Error: [Callstack] 0x00007ff97b88fe43 UnrealEditor-IrisCore.dll!ScopeExitSupport::TScopeGuard<`UObjectReplicationBridge::OnErrorWithNetRefHandleReported'::`2'::<lambda_1> >::~TScopeGuard<`UObjectReplicationBridge::OnErrorWithNetRefHandleReported'::`2'::<lambda_1> >() [E:\UnrealEngine5.4\Engine\Source\Runtime\Core\Public\Misc\ScopeExit.h:30]
[2025.05.30-14.01.03:980][102]LogOutputDevice: Error: [Callstack] 0x00007ff97b8ad773 UnrealEditor-IrisCore.dll!UObjectReplicationBridge::OnErrorWithNetRefHandleReported() [E:\UnrealEngine5.4\Engine\Source\Runtime\Experimental\Iris\Core\Private\Iris\ReplicationSystem\ObjectReplicationBridge.cpp:2050]
[2025.05.30-14.01.03:980][102]LogOutputDevice: Error: [Callstack] 0x00007ff97b8fd769 UnrealEditor-IrisCore.dll!UReplicationSystem::ReportErrorWithNetRefHandle() [E:\UnrealEngine5.4\Engine\Source\Runtime\Experimental\Iris\Core\Private\Iris\ReplicationSystem\ReplicationSystem.cpp:1670]
[2025.05.30-14.01.03:981][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cacff5 UnrealEditor-Engine.dll!UControlChannel::ReceivedBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1886]
[2025.05.30-14.01.03:981][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cb247e UnrealEditor-Engine.dll!UChannel::ReceivedSequencedBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:573]
[2025.05.30-14.01.03:981][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cafc03 UnrealEditor-Engine.dll!UChannel::ReceivedNextBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:1036]
[2025.05.30-14.01.03:981][102]LogOutputDevice: Error: [Callstack] 0x00007ff960cb1f1b UnrealEditor-Engine.dll!UChannel::ReceivedRawBunch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\DataChannel.cpp:684]
[2025.05.30-14.01.03:982][102]LogOutputDevice: Error: [Callstack] 0x00007ff961631243 UnrealEditor-Engine.dll!UNetConnection::DispatchPacket() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3723]
[2025.05.30-14.01.03:982][102]LogOutputDevice: Error: [Callstack] 0x00007ff961675b67 UnrealEditor-Engine.dll!UNetConnection::ReceivedPacket() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:3099]
[2025.05.30-14.01.03:982][102]LogOutputDevice: Error: [Callstack] 0x00007ff9616767b6 UnrealEditor-Engine.dll!UNetConnection::ReceivedRawPacket() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetConnection.cpp:1981]
[2025.05.30-14.01.03:983][102]LogOutputDevice: Error: [Callstack] 0x00007ff93dedb56f UnrealEditor-OnlineSubsystemUtils.dll!UIpNetDriver::TickDispatch() [E:\UnrealEngine5.4\Engine\Plugins\Online\OnlineSubsystemUtils\Source\OnlineSubsystemUtils\Private\IpNetDriver.cpp:1301]
[2025.05.30-14.01.03:983][102]LogOutputDevice: Error: [Callstack] 0x00007ff961703e19 UnrealEditor-Engine.dll!UNetDriver::InternalTickDispatch() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\NetDriver.cpp:2015]
[2025.05.30-14.01.03:983][102]LogOutputDevice: Error: [Callstack] 0x00007ff9616eceac UnrealEditor-Engine.dll!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [E:\UnrealEngine5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
[2025.05.30-14.01.03:983][102]LogOutputDevice: Error: [Callstack] 0x00007ff95feb4ce4 UnrealEditor-Engine.dll!TMulticastDelegate<void __cdecl(float),FDefaultDelegateUserPolicy>::Broadcast() [E:\UnrealEngine5.4\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:956]
[2025.05.30-14.01.03:984][102]LogOutputDevice: Error: [Callstack] 0x00007ff9612c71f5 UnrealEditor-Engine.dll!UWorld::Tick() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1339]
[2025.05.30-14.01.03:984][102]LogOutputDevice: Error: [Callstack] 0x00007ff960f05e98 UnrealEditor-Engine.dll!UGameEngine::Tick() [E:\UnrealEngine5.4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1785]
[2025.05.30-14.01.03:984][102]LogOutputDevice: Error: [Callstack] 0x00007ff770378e0b UnrealEditor.exe!FEngineLoop::Tick() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
[2025.05.30-14.01.03:985][102]LogOutputDevice: Error: [Callstack] 0x00007ff77039e33c UnrealEditor.exe!GuardedMain() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
[2025.05.30-14.01.04:001][102]LogOutputDevice: Error: [Callstack] 0x00007ff77039e42a UnrealEditor.exe!GuardedMainWrapper() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2025.05.30-14.01.04:001][102]LogOutputDevice: Error: [Callstack] 0x00007ff7703a18a4 UnrealEditor.exe!LaunchWindowsStartup() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2025.05.30-14.01.04:001][102]LogOutputDevice: Error: [Callstack] 0x00007ff7703b70c4 UnrealEditor.exe!WinMain() [E:\UnrealEngine5.4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2025.05.30-14.01.04:002][102]LogOutputDevice: Error: [Callstack] 0x00007ff7703ba37a UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2025.05.30-14.01.04:002][102]LogOutputDevice: Error: [Callstack] 0x00007ffa01607374 KERNEL32.DLL!UnknownFunction []
[2025.05.30-14.01.04:002][102]LogOutputDevice: Error: [Callstack] 0x00007ffa024fcc91 ntdll.dll!UnknownFunction []
[2025.05.30-14.01.04:002][102]LogOutputDevice: Error:
[2025.05.30-14.01.04:009][102]LogStats: SubmitErrorReport - 0.000 s
[2025.05.30-14.01.04:693][102]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClientEditor-Win64-Debug.exe
[2025.05.30-14.01.05:828][102]LogMemory: Platform Memory Stats for WindowsEditor
[2025.05.30-14.01.05:830][102]LogMemory: Process Physical Memory: 5620.64 MB used, 5622.55 MB peak
[2025.05.30-14.01.05:832][102]LogMemory: Process Virtual Memory: 5854.65 MB used, 5856.09 MB peak
[2025.05.30-14.01.05:850][102]LogMemory: Physical Memory: 47209.95 MB used, 18257.27 MB free, 65467.21 MB total
[2025.05.30-14.01.05:851][102]LogMemory: Virtual Memory: 66150.19 MB used, 8429.43 MB free, 74579.61 MB total
[2025.05.30-14.01.05:852][102]LogStats: SendNewReport - 1.835 s
[2025.05.30-14.01.05:863][102]LogStats: FDebug::EnsureFailed - 1.925 s
[2025.05.30-14.01.05:888][102]LogIris: Error: OnProtocolMismatchReported from client:ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA when instancing NetRefHandle (Id=129):(RepSystemId=0). CDO:Default__BP_Vehicle_Base_HM_C ReplicatedObject:BP_Vehicle_Base_Child_C_1 NetObject:RootObject BP_Vehicle_Base_Child_C_1 (InternalIndex: 91) (NetRefHandle (Id=129):(RepSystemId=0))
[2025.05.30-14.01.05:889][102]LogIris: Error: Printing replication state of CDO Default__BP_Vehicle_Base_HM_C used for BP_Vehicle_Base_Child_C_1:
[1/4] Fragment: BP_Vehicle_Base_HM_C_Functions DescriptorId: 0x1ff779829466bb1 DefaultStateHash: 0x0
FPropertyReplicationState BP_Vehicle_Base_HM_C_Functions
[2/4] Fragment: BP_Vehicle_Base_HM_C_LifetimeConditionals DescriptorId: 0xbf3dea7f749e1528 DefaultStateHash: 0x1329ffb47c2fe359
FPropertyReplicationState BP_Vehicle_Base_HM_C_LifetimeConditionals
0 - AttachmentReplication : (LocationOffset=(X=0.000000,Y=0.000000,Z=0.000000),RelativeScale3D=(X=0.000000,Y=0.000000,Z=0.000000),RotationOffset=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000))
1 - ReplicatedMovement : (LocationQuantizationLevel=RoundTwoDecimals)
2 - RemoteViewPitch : 0
3 - StearingWheel : 0.000000
4 - NetCullDistanceSquared : 0.000000
[3/4] Fragment: BP_Vehicle_Base_HM_C_State DescriptorId: 0x243daa108e464966 DefaultStateHash: 0xc0295be7e5361e95
FPropertyReplicationState BP_Vehicle_Base_HM_C_State
0 - bR[2025.05.30-14.01.05:889][102]LogIris: Error: OnErrorWithNetRefHandleReported: 1 from client ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA. Problematic object was RootObject BP_Vehicle_Base_Child_C_1 (InternalIndex: 91) (NetRefHandle (Id=129):(RepSystemId=0))
[2025.05.30-14.01.05:897][102]LogAutomationController: Ignoring very large delta of 3.48 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
[2025.05.30-14.01.05:930][105]LogIris: Error: OnProtocolMismatchReported from client:ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA when instancing NetRefHandle (Id=2841):(RepSystemId=0). CDO:Default__BP_Vehicle_Base_HM_MachineGun_C ReplicatedObject:BP_Vehicle_Base_HM_MachineGun_C_1 NetObject:RootObject BP_Vehicle_Base_HM_MachineGun_C_1 (InternalIndex: 1449) (NetRefHandle (Id=2841):(RepSystemId=0))
[2025.05.30-14.01.05:931][105]LogIris: Error: Printing replication state of CDO Default__BP_Vehicle_Base_HM_MachineGun_C used for BP_Vehicle_Base_HM_MachineGun_C_1:
[1/4] Fragment: BP_Vehicle_Base_HM_MachineGun_C_Functions DescriptorId: 0x3cfa3448fe2f69d4 DefaultStateHash: 0x0
FPropertyReplicationState BP_Vehicle_Base_HM_MachineGun_C_Functions
[2/4] Fragment: BP_Vehicle_Base_HM_MachineGun_C_LifetimeConditionals DescriptorId: 0x543fa031bbc511ff DefaultStateHash: 0x1329ffb47c2fe359
FPropertyReplicationState BP_Vehicle_Base_HM_MachineGun_C_LifetimeConditionals
0 - AttachmentReplication : (LocationOffset=(X=0.000000,Y=0.000000,Z=0.000000),RelativeScale3D=(X=0.000000,Y=0.000000,Z=0.000000),RotationOffset=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000))
1 - ReplicatedMovement : (LocationQuantizationLevel=RoundTwoDecimals)
2 - RemoteViewPitch : 0
3 - StearingWheel : 0.000000
4 - NetCullDistanceSquared : 0.000000
[3/4] Fragment: BP_Vehicle_Base_HM_MachineGun_C_State DescriptorId: 0xb852f3546efb3aad DefaultStateHash: 0xc[2025.05.30-14.01.05:937][105]LogIris: Error: OnErrorWithNetRefHandleReported: 1 from client ConnectionId:1 ViewTarget: BP_MPPlayerController_C_0 Named: [UNetConnection] RemoteAddr: 127.0.0.1:58111, Name: IpConnection_0, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: BP_MPPlayerController_C_0, Owner: BP_MPPlayerController_C_0, UniqueId: NULL:DESKTOP-5FQVEFH-5674C1984C651CE367E5B5A1DBA123EA. Problematic object was RootObject BP_Vehicle_Base_HM_MachineGun_C_1 (InternalIndex: 1449) (NetRefHandle (Id=2841):(RepSystemId=0))