LPV does not seem to be working in 4.4.1. I added the command line r.LightPropagationVolume=1 in ConsoleVariables and that caused the engine to crash as soon as it starts up. The program goes through its loading phase, then before it launches I just get the Unreal Engine Crash Reporter window.
I went back and got 4.3.1 to try there and, while I haven’t tested out how well LPV works in there yet, the engine started just fine with r.LightPropagationVolume=1.
I just tested it out in a new project with only starter content and a new project with no starter content, as well as a few demos from Epic. Every one of them crashes before the editor opens.
I attempted adding r.lightpropagationvolume=1 to my consolevariable.ini file and did not crash or get any errors upon using it in the editor. Are you on the github or the binary (launcher) build?
[Startup]
r.LightPropagationVolume=1
; Uncomment to get detailed logs on shader compiles and the opportunity to retry on errors
;r.ShaderDevelopmentMode=1
; Uncomment to dump shaders in the Saved folder
;r.DumpShaderDebugInfo=1
and yes, taking that line out everything went back to normal.
I’ve figured it out, sorry to take up your time. But it turns out I was just missing a ; before the command. The site I found this on didn’t use one, and it worked without one in 4.3, so it hadn’t even dawned on me to try until just now. Have not tested LPV in the project yet, but the project launched without a hitch and the settings for LPV are there. Thanks for all your help.