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LPF at Runtime

Hello! Just a quick question:

@Minus_Kelvin if I need to apply LPF or HPF on a sound cue in runtime, each time at different frequency, does that mean I need Synthesis plugin (aka do I need the new Audio Engine?) for this?!
Can’t be done on old audio engine at runtime, is that correct?

No, you can set the LPF filter frequency of a sound using audio component API – SetLowPassFilterFrequency . Works in old and new audio engine. This uses the per-source LPF that is used for occlusion, etc. The lowest LPF frequency value of all things which modify the LPF is taken in the audio renderer.

Oh so this is way easier than I thought.
Thanks a lot!