This is my current grass setup. The grass model is very low poly and has its vnormals set to x0 y0 z1. Overall, this effect is perfect and creates the look I am going for. Where I run into issues is when I attempt to optimize this with nanite.
When I enable nanite, this is the following that I get when I move to a certain distance:
I am almost certain this is because the vertex normal is being set to z1 and somewhere, somehow, the nanite is rendering the the faces backwards.
Is there anyway that I can fix this so I can harness the power of nanite for my grass?
FOR REFERENCE: