Lowest Z-axis point in Heightmap?

Hi,

I successfully imported some heightmap data into my new world in Unreal Engine 5, however, since my game will involve three-dimensional movements, i need to not only keep track of “longitude and latitude” positions, but also “altitude”. Is there an easy way I can determine the lowest point of my terrain so that I can set that as my “sea level-zero”?

Thank you!

Don’t have the answer for your question, but I would like to let you know that Unreal remaps the height maps, there’s a total of 512 units of height.
And the range goes from -256 to +256. It’s not 0 to 1. That range exists to get negative valley details in the landscape.
Regards the solution you find, you will probably need to remap it to match.