A while back I remember a post about a dev saying that it is possible to increase the fideltiy of what is in camera,
in UE4 to a point that cant be maintained in real time normally, by lowering/trashing/not rendering highly,
anything outside of the camera to create a very high fidelity short cinematic film.
I would like to ask in more depth on this topic now…
Is it actually possible? And if so how?