LowEntryFileManager Plugin forcing "Treated as code-based project"

Hey,

I’m trying to package a Blueprint only UE 5.4 project and the “LowEntryFileManger” plugin is forcing my project to be considered “code-based.” After that UE can’t find my Visual Studio installation, but the issue is that my project is being treated as code-based. This didn’t happen in UE 5.2 which also used the same plugin.

I was wondering if anyone has a possible solution to this issue. I’d rather keep the project Blueprints only.

Cheers,

Matt

UATHelper: Packaging (Windows): CineTracer2.uproject is has no code, but is being treated as a code-based project because: LowEntryFileManager plugin is enabled. Creating temporary .Target.cs files.
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: E:\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “E:\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” CineTracer2 Win64 Shipping -Project=D:\CineTracer2_54\CineTracer2.uproject -Manifest=D:\CineTracer2_54\Intermediate\Build\Manifest.xml -remoteini=“D:\CineTracer2_54” -skipdeploy -log=“C:\Users\cinem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_5.4\UBA-CineTracer2-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\cinem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_5.4\UBA-CineTracer2-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for CineTracer2 (no existing makefile)
UATHelper: Packaging (Windows): No Visual C++ installation was found. Please download and install Visual Studio 2022 with C++ components.
UATHelper: Packaging (Windows): Total execution time: 2.05 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 2.18s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\cinem\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Epic+Games+UE_5.4\UBA-CineTracer2-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 4s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error