Hi,
on one of my projects, I’ve just encountered something that’s making me absolutely lose my sanity. Under certain circumstances, meshes inside Blueprint editor viewport display as if they were undersampled and blurry. But it only happens inside Blueprint editor viewport. Not in the static mesh editor nor in the level editor. It’s very frustrating as I have to constantly my eyes because I think my vision is getting blurry.
This is how it looks:
You can clearly see it looks as if it was undersampled to half the resolution
Now this is how the same mesh looks like in the level editor (and also static mesh editor):
I am importing the meshes through File->Import into level, because it imports the FBX correctly, with all the meshes in correct relative positions and their pivots preserved. Now, once I open the Blueprint class generated by the “Import into level”, the Blueprint editor viewport becomes blurry, as shown above. This applies even to the font that shows when using for example rotate tool.
If I create new empty Blueprint class, and add new static mesh, and choose one of the imported static meshes, then it shows up sharp. But if I then go back to the generated blueprint class, copy one of the meshes from there, and paste it into the new blueprint class, the viewport becomes blurry again. Then, once I’ve pasted the mesh there at least once, any new created static mesh will become blurry as well, even if it’s not pasted from the generated blueprint. It’s as if it was some kind of virus that keeps spreading.
I will greatly appreciate any help I can get, as I am really losing my mind here 

