Low quality texture in version 1.5

After updating from v 1.4.2 to 1.5 I noticed dramatic change in texture quality in a bad way
I kept the same texture settings:

-set "unwrapMinTexResolution=4096" ^
-set "unwrapMaxTexResolution=4096" ^
-set "txtImageDownscaleColor=1" ^
-set "ImageLayerForTexturing=all" ^
-set "unwrapStyle=MaxTexturesCount" ^
-set "unwrapMaximalTexCount=1" ^
-calculateTexture ^

In both cases the texture files produces with sizes 4096x4096, but visually there’s such a big difference: same scan processed with 1.4.2 (left) and 1.5 (right)

Hi Serob,
this is really strange.
Can you show also the second model in RealityCapture? Or first model in the same app?
For the models, is the alignment and mesh the same?

Here are the textures in RC

Alignment count is the same, meshes are almost identical: