After updating from v 1.4.2 to 1.5 I noticed dramatic change in texture quality in a bad way
I kept the same texture settings:
-set "unwrapMinTexResolution=4096" ^
-set "unwrapMaxTexResolution=4096" ^
-set "txtImageDownscaleColor=1" ^
-set "ImageLayerForTexturing=all" ^
-set "unwrapStyle=MaxTexturesCount" ^
-set "unwrapMaximalTexCount=1" ^
-calculateTexture ^
In both cases the texture files produces with sizes 4096x4096, but visually there’s such a big difference: same scan processed with 1.4.2 (left) and 1.5 (right)