Hello, I am currently occupied by a space problem within my game, I am adding a mini game that uses photos and I have opted upstream for an image compression of 40% of the total quality which allows me a minimum of space for a correct quality in game with images of 2000x1500px.
Unfortunately, once imported, a compression method is used and the image regains its weight that it should and becomes much heavier than it should.
I performed the process with 30 images and my update is 120MB instead of 9MB which is not negligible because there will be hundreds of photos …
How to ensure that these very low quality images remain low weight even in game?