Hi to everybody. Please forgive me for my english.
I am trying to import a 3d mesh from 3Ds Max 2012 to UE4.
In developer mode i can see this very high quality 3D but when I build the geometry and lights and I go into the game mode the quality of this mesh is very very low.
3D mesh has 2nd Uv Channel and a 4096x4096 texture size.
As you can see in this images for better description.
Can you provide more photos to illustrate the problem you are having? I can’t seem to see any distinguishable differences between the model quality in the 3 photos.
Check your Screen Percentage settings, make sure it’s at 100%. Also, one more thing to look for is reflection captures. Sometimes when you update capture, you need to save the level, or you may see a difference between in-game and in-editor.
It looks like there’s a light attached to the camera in the play mode that is reflecting off the lumpy scanned geometry. I would suggest either setting the roughness of your car’s material to 1 or setting the specular value to 0.