paid freelance modeling/texturing assets for oculus quest unreal engine VR project who is fluent in English, preferably in US/Canada. Starting soon/this fall
please make sure your reply shows you have experience with:
highly optimized low poly / uv / normals
(we often avoid using using normal maps as geo with proper modeling + split normals is cheaper than normal maps)
textured to reach a stylized realistic look probably in substance painter
(we’ll be high quality creating assets based on generic real world objects & branded objects)
also great if you can import and set up objects / materials / basic collision in unreal
project under nda due to brand restrictions so you wouldn’t be to share assets or art created
I’ve been working on these sort of projects for a few years & am now working on much bigger projects, so I’m looking for helpers. Cheers!
You’d be working with me, I’m a modeler / designer, rather than the client so I’d be able to give you exact direction for the assets, art style, etc