low poly vr modeler (oculus quest)

paid freelance modeling/texturing assets for oculus quest unreal engine VR project who is fluent in English, preferably in US/Canada. Starting soon/this fall

please make sure your reply shows you have experience with:

highly optimized low poly / uv / normals

(we often avoid using using normal maps as geo with proper modeling + split normals is cheaper than normal maps)

textured to reach a stylized realistic look probably in substance painter

(we’ll be high quality creating assets based on generic real world objects & branded objects)

also great if you can import and set up objects / materials / basic collision in unreal

project under nda due to brand restrictions so you wouldn’t be to share assets or art created

I’ve been working on these sort of projects for a few years & am now working on much bigger projects, so I’m looking for helpers. Cheers!
You’d be working with me, I’m a modeler / designer, rather than the client so I’d be able to give you exact direction for the assets, art style, etc

Hi Paul, I’m interested in your project related to immersive media. I don’t want to waste your time so I’m adding a link where you can test drive my productions if you feel my work is worth it, let’s chat and see what we can do!

My Presentation: NRS


Test Drive my VR: