Hi,
I’ve made this model in ZBrush, which I then rendered in KeyShot and Photoshop:
And I’m trying to get that sort of quality in Unreal. I’ve made some 8k texture maps etc, and am using the content example skin shader:
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But, when I apply that to a lower poly mesh (the one at the top was 14million polys), I get this result in Unreal:
That particular mesh has 935k polys (I’m only making a short film so I’m not too concerend about optimisation). But I would expect much better results using a mesh with that many polys and an 8k normal map baked from the 14m poly sd level shown at the top. Why am I losing loads of detail?