Low poly maya export turns smooth when imported

I have made a low poly character and like it to be sorta blocky for the design but when I import the character the character becomes smooth. how can I stop it importing as smooth mesh?
Thanks

can you provide a screen shot of the caracter in maya and the screen of the imported character in ue4 and the 3rd with your inport settings?

In maya export set Smothing Groups

thanks. for some reason never came up with a error message like it usually would